Dear artists,
We have created a sketch-based combined modeling and rigging tool that
we'd love for you to try.
We call it RigMesh.
It is sketch-based, meaning that you create shapes by drawing the
silhouettes of parts.
The parts are automatically rigged with bones and skin weights.
You model by attaching parts together (merging) and cutting them apart.
You can also pose and deform the model or its parts with inverse kinematics.
Here is a video of the system (YouTube):
http://www.youtube.com/watch?v=HbOXMuwQlyE
RigMesh is a research prototype, so it lacks most of the "polish" of
commercial software.
We are very keen to get feedback about the tool from the artist community.
Comments about the concept of the tool (rather than where it lacks
polish) are especially appreciated.
We would be thrilled to see models that you make with RigMesh,
and doubly thrilled to see an animation of a RigMesh model.
(RigMesh can export FBX.)
Does RigMesh remove friction from the animation pipeline, so that you
can modify the model without the headache of re-rigging?
You can download RigMesh, which includes a README describing its key
bindings, here: http://dl.dropbox.com/u/4964558/rigmesh_v1.0.zip
Any feedback and models you make before May 20th are especially valuable.
(With your permission and credit, we can make a gallery of models in
an academic publication.)
Thanks,
RigMesh Team
출처 : http://forums.cgsociety.org/showthread.php?f=59&t=1050475

